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Glowing Signs Shader

Glowing
Signs

Moving Cars Shader

Moving
Cars

12th Man Flag Shader

12th Man
Flag

Metal Shader

Corrugated
Metal

Wattle and Daub Shader
Tree Trunk Shader
Water Shader Rippling Water
Flame Shader Flickering Flame
Metal Shader Step by step tutorial - 1 - 2 - 3 - 4

STEP 3: Specular Map

To create the specular map, I needed to modify the color map to make all the metal areas white (100% specular) while keeping the rust and bricks matte. To make the painted metal a little glossy, I needed a mid-range value on the specular map.

Select Color Range lets you select only the reddish areas. Then, invert the selection and use Levels to white it out.

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