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Glowing Signs Shader

Glowing
Signs

Moving Cars Shader

Moving
Cars

12th Man Flag Shader

12th Man
Flag

Metal Shader

Corrugated
Metal

Wattle and Daub Shader
Tree Trunk Shader
Water Shader Rippling Water
Flame Shader Flickering Flame
Metal Shader Step by step tutorial - 1 - 2 - 3 - 4

STEP 4: Putting it all together

Use Cutter's RIB templates to apply your texture files to a square polygon. You can also add custom lighting at this stage.

Download the complete RIB file and texture files

TransformBegin
Surface "combo2" "texname" ["metal_color.tx"]
"specname" ["metal_specular.tx"]
Displacement "emboss"
"Km" -.3
"texname" ["metal_bump.tx"]

Attribute "bound" "displacement" [0.1]
Scale 4 1 4
Polygon "P" [-0.5 0 -0.5 0.5 0 -0.5 0.5 0 0.5 -0.5 0 0.5]
"st" [0 0 1 0 1 1 0 1]
TransformEnd
Some lighting experiments
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