Contact Info

Joanna Erbach
joanna@studiopyraxis.com
________________________________________________________________________________

Industry Experience

Technical Artist, Electronic Arts Tiburon, Madden NFL 10, NCAA Football 10, Madden NFL 11
Dec 2008 - present
Orlando, FL, USA
Developed tools in Python and MEL to assist the artists and animators in production.
Acted as primary technical support for the animation team and provided additional support to the graphics teams for three game projects.
Updated game shaders, refined graphics pipelines and codified workflows.

Lighting and Compositing Artist, Reel FX Studios, Kung Fu Panda: Secrets of the Furious Five, Open Season 2
Jan 2008 - Aug 2008
Dallas, TX, USA
Created atmospheric lighting for key shots and sequence shots in film and commercial production.
Did troubleshooting and correction of asset shaders.
Composited shots for film and commercial production and assisted others in their compositing work.

Senior Lighting Artist/Assets Staff/Lighting Artist, Glasgow Animation, Sir Billi the Vet
Nov 2006 - May 2007
Glasgow, Scotland, UK
Modeled and textured character and prop assets for film production.
Supervised a team of eight lighting artsts.
Lit and composited key shots.
Analyzed workflow and redesigned the lighting pipeline in preparation for entering full production.
Lit and composited key shots and sequence shots.
Painted color keys in Photoshop for scene look development.

Render TD/Render Wrangler, DNA Productions, The Ant Bully
Nov 2005 - June 2006
Irving, TX, USA
Worked with a team to organize the production pipeline.
Designed and developed several tools to speed up workflow, including Renderman error log analysis and mass-editing rib files.
Debugged shading, lighting, rendering, and compositing issues in Houdini, SLIM, and Nuke.
Helped maintain a 1000 processor renderfarm.
Troubleshooted rendering and shading issues in Houdini and SLIM.

Art Director, Wormhole Books
Dec 2000 - Nov 2005
Fort Wayne, IN, USA
Supervised book design and production and worked with artists.
Painted cover and interior illustrations in the science fiction, fantasy, horror and mystery genres.
Created book layouts, cover designs, and promotional material.
Developed and maintained the company website.

RenderMan Shading Artist
April 2005 - May 2005
Savannah, GA, USA
Tutored a graudate student in RenderMan scripting and SLIM.
Designed and coded RenderMan shaders for a thesis film project.

Caricature Artist, T.A.G. Art Company
June 2002 - Nov 2005
Fort Wayne, IN, USA
Entertained children at restaurants, parties and the local zoo by sketching their caricatures.
Organized and manned a tent at street festivals throughout northern Indiana.
Fulfilled independent caricature and portrait commissions.

Software and Hardware Skills:

Software
Maya
MotionBuilder
3D Studio Max
Mudbox
Photoshop
Painter
Nuke
Fusion
Zbrush
Houdini
Illustrator
Premiere

Languages
RenderMan/SLIM
Python (with wxPython)
PERL (with Glade)
MEL

Platforms
Linux/Unix
Windows
Macintosh

Degree:
Bachelor of Fine Arts in Computer Art, 3D Animation focus, Savannah College of Art and Design, 2005.

Volunteer Work:
Volunteer, Austin Game Developer's Conference 2007
Presentation on edgeloop modeling, Thirteen Thirty-Seven (college game design club), May 2005
Student Volunteer, SIGGRAPH 2005
Volunteer, Savannah Film Festival, 2003 and 2004
Treasurer, Gamer's Guild (college gaming club), 2003-2004