Artist has created a multi-layer texture in Photoshop and needs to export it and incorporate it into the asset management database.
A pipeline script for artists which converts their PSD textures into game-ready assets. The artist imports the PSD into the asset management software and hits the Export Texture button. The script builds an asset for each texture group within the PSD (color, spec, occlusion, etc.) and exports it as a TGA. Each TGA is then given the appropriate parameters and built for game.
This script was originally written by another technical artist. I modified it to clear up common artist issues, add custom parameters and expand usability. I also cleaned up the dialog prompts and error messages because they were confusing to non-technical users.