Dragon Age Veilguard: Skin Materials

2024

As the Character Materials lead for Dragon Age: Veilguard, I overhauled the skin treatment for characters to increase visual quality and to be more inclusive of all skintones.

Originally skin only covered a range from pale peach to mid brown. The lighting team believed it was too difficult to light any skin darker than medium brown.

If the goal is for players to create characters they can identify with in the game, human skintones need to cover the full range of appearances that are possible on Earth. In Veilguard, we also had new art direction for elves to have slightly golden-greenish skin and dwarven skin to trend towards blue-purple. Qunari in the Dragon Age canon have skin that ranges from olive to dark brown and pale blue-grey to black. Our skin shader and character lighting needed to account for user choice in all of these ranges.

Players can choose from warm, neutral and cool options for each of 16 tones

For the first time in a BioWare game, Veilguard offers a melanin mask which is tuneable by the player. I set it up to ensure that characters can have an uneven distribution of melanin across their skin, for example to account for pale palms and feet on dark-skinned characters.

I advocated for a broader range of human skintones, and studied the lighting techniques that photographers and cinematographers use to get a full range of tones. It’s important to avoid crunched shadows on dark skin, but if the lights are bright enough to fill out the shadows, they tend to blow out pale skin.

We developed new techniques of adjustable lighting that depended on the main character’s chosen skintone. We also adjusted other skin characteristics, like smoothness and subsurface influence, depending on skintone.

The full range of cool, neutral and warm Qunari skintones

I have a patent filed through EA in 2023 for the skin rendering techniques.

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